|
DragonSpeak
DSPK V03.00 Furcadia
(0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (20,20), or to someplace nearby if it's occupied. (0:2) When somebody moves into floor type 162, (1:17) and they (moved from/are standing at) floor type 160, (5:351) set variable %movefrom to the X,Y position the triggering furre moved to. (5:381) set variable %object to the object type at (%movefrom). (5:41) place object type 460 at (%movefrom). (5:532) set variable %saveto to the X,Y position of a random spot where the object is type %object somewhere in the dream, (3:2) at position (%saveto) on the map, (5:20) Move any item present 1 step(s) in the direction the triggering furre is facing. (5:41) place object type 460 at (%saveto). (5:532) set variable %moveto to the X,Y position of a random spot where the object is type %object somewhere in the dream, (5:15) move the triggering furre to (%moveto), or to someplace nearby if it's occupied. (3:1) everywhere on the whole map, (5:5) change object type %object to type 0. (5:5) change object type 460 to type %object. *Endtriggers* 8888 *Endtriggers* |