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DragonSpeak
DSPK V03.00 Furcadia

(0:9) When a furre arrives in the dream,
     (5:15) move the triggering furre to (20,20), or to someplace nearby if it's occupied.

(0:2) When somebody moves into floor type 162,
  (1:17) and they (moved from/are standing at) floor type 160,
     (5:351) set variable %movefrom to the X,Y position the triggering furre moved to.
     (5:381) set variable %object to the object type at (%movefrom).
     (5:41) place object type 460 at (%movefrom).
     (5:532) set variable %saveto to the X,Y position of a random spot where the object is type %object somewhere in the dream,
   (3:2) at position (%saveto) on the map,
     (5:20) Move any item present 1 step(s) in the direction the triggering furre is facing.
     (5:41) place object type 460 at (%saveto).
     (5:532) set variable %moveto to the X,Y position of a random spot where the object is type %object somewhere in the dream,
     (5:15) move the triggering furre to (%moveto), or to someplace nearby if it's occupied.
   (3:1) everywhere on the whole map,
     (5:5) change object type %object to type 0.
     (5:5) change object type 460 to type %object.

*Endtriggers* 8888 *Endtriggers*

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