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Nautical Bells
by Dreamless Dancer
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DSPK V03.00 Furcadia

(0:9) When a furre arrives in the dream,
    (5:204) emitloud message {Welcome [furre] to ~bells (1-8)} to everyone on the map.
    (5:15) move the triggering furre to (20,20), or to someplace nearby if it's occupied.
    (5:212) set silent speech prefix (for spoken commands) to {~}

(0:32) When a furre says something with {~bells} in it,
    (5:314) set variable %bells to the number the triggering furre just said.

(0:32) When a furre says something with {~bells} in it,
(1:200) and variable %bells is equal to 1,
    (5:12) play sound 101 to everyone on the map.

(0:32) When a furre says something with {~bells} in it,
(1:200) and variable %bells is equal to 2,
    (5:12) play sound 102 to everyone on the map.

(0:32) When a furre says something with {~bells} in it,
(1:201) and variable %bells is greater than 2,
(1:202) and variable %bells is less than 9,
    (5:12) play sound 102 to everyone on the map.
    (5:50) set countdown timer 101 to go off in 2 seconds.
    (5:304) take variable %bells and subtract 2 from it.

(0:50) When countdown timer 101 goes off,
(1:201) and variable %bells is greater than 1,
    (5:12) play sound 102 to everyone on the map.
    (5:50) set countdown timer 101 to go off in 2 seconds.
    (5:304) take variable %bells and subtract 2 from it.

(0:50) When countdown timer 101 goes off,
(1:200) and variable %bells is equal to 1,
    (5:12) play sound 101 to everyone on the map.


*Endtriggers* 8888 *Endtriggers*

Generated by DragonSpeak Editor, Jun. 03 2008, 09:37