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Nautical Bells
by Dreamless Dancer
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DSPK V03.00 Furcadia
(0:9) When a furre arrives in the dream,
(5:204) emitloud
message {Welcome [furre] to ~bells (1-8)} to
everyone on the map.
(5:15) move the
triggering furre to (20,20),
or to someplace nearby if it's occupied.
(5:212) set
silent speech prefix (for spoken commands) to {~}
(0:32) When a furre says something with
{~bells} in it,
(5:314) set
variable %bells to the number the triggering
furre just said.
(0:32) When a furre says something with
{~bells} in it,
(1:200) and variable %bells
is equal to 1,
(5:12) play
sound 101 to everyone on the map.
(0:32) When a furre says something with
{~bells} in it,
(1:200) and variable %bells
is equal to 2,
(5:12) play
sound 102 to everyone on the map.
(0:32) When a furre says something with
{~bells} in it,
(1:201) and variable %bells
is greater than 2,
(1:202) and variable %bells
is less than 9,
(5:12) play
sound 102 to everyone on the map.
(5:50) set
countdown timer 101 to go off in 2
seconds.
(5:304) take
variable %bells and subtract 2
from it.
(0:50) When countdown timer 101
goes off,
(1:201) and variable %bells
is greater than 1,
(5:12) play
sound 102 to everyone on the map.
(5:50) set
countdown timer 101 to go off in 2
seconds.
(5:304) take
variable %bells and subtract 2
from it.
(0:50) When countdown timer 101
goes off,
(1:200) and variable %bells
is equal to 1,
(5:12) play
sound 101 to everyone on the map.
*Endtriggers* 8888 *Endtriggers*
Generated by DragonSpeak Editor, Jun. 03 2008, 09:37
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