DSPK V02.00 Furcadia
New Dragonspeak Script
Created by
(0:31) when a furre says {go to jail}
(1:70) and their name is {dreamless|dancer}
    (5:350) set variable %position to the X,Y position the triggering furre (moved from/was standing at)
    (5:300) set variable %valid to the value 1
(0:31) when a furre says {go to jail}
(1:200) and variable %valid is equal to 1
(1:13) and the triggering furre is facing northeast (up and right)
    (5:352) move the position in variable %position northeast (up and right) 1 step(s)
(0:31) when a furre says {go to jail}
(1:200) and variable %valid is equal to 1
(1:14) and the triggering furre is facing southeast (down and right)
    (5:353) move the position in variable %position southeast (down and right) 1 step(s)
(0:31) when a furre says {go to jail}
(1:200) and variable %valid is equal to 1
(1:15) and the triggering furre is facing southwest (down and left)
    (5:354) move the position in variable %position southwest (down and left) 1 step(s)
(0:31) when a furre says {go to jail}
(1:200) and variable %valid is equal to 1
(1:16) and the triggering furre is facing northwest (up and left)
    (5:355) move the position in variable %position northwest (up and left) 1 step(s)
(0:31) when a furre says {go to jail}
(1:200) and variable %valid is equal to 1
  (3:2) at position (%position) on the map
    (5:17) move any furre present to ([jailcell]), or to someplace nearby if it's occupied
(0:31) when a furre says {go to jail}
    (5:300) set variable %valid to the value 0
*Endtriggers* 9999 *Endtriggers*
Generated by DragonSpeak Editor, . 28 2003, 15:26 |
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