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* // set nibble and catch chances

(0:16) When a furre uses any object,
 (1:18) and they (moved from/are standing at) object type 2456,
    (5:300) set variable %nibblecheck to the value 0.
    (5:300) set variable %fishcaught to the value 0.
    (5:312) set variable %catchfish to the total of rolling 1 dice with 10 sides plus %catchskill.
   
(5:302) take variable %catchfish and add 10 to it.
    (5:312) set variable %nibbledraw to the total of rolling 1 dice with 10 sides plus %catchskill.
   
(5:302) take variable %nibbledraw and add 50 to it.
    (5:350) set variable %nibbleto to the X,Y position the triggering furre (moved from/is standing at).
    (5:352) move the position in variable %nibbleto northeast (up and right) 1 step(s).
    (5:350) set variable %nibblefrom to the X,Y position the triggering furre (moved from/is standing at).

(0:16) When a furre uses any object,
 (1:18) and they (moved from/are standing at) object type 2457,
    (5:300) set variable %nibblecheck to the value 0.
    (5:300) set variable %fishcaught to the value 0.
    (5:312) set variable %catchfish to the total of rolling 1 dice with 10 sides plus %catchskill.
   
(5:302) take variable %catchfish and add 10 to it.
    (5:312) set variable %nibbledraw to the total of rolling 1 dice with 10 sides plus %catchskill.
   
(5:302) take variable %nibbledraw and add 50 to it.
    (5:350) set variable %nibbleto to the X,Y position the triggering furre (moved from/is standing at).
    (5:353) move the position in variable %nibbleto southeast (down and right) 1 step(s).
    (5:350) set variable %nibblefrom to the X,Y position the triggering furre (moved from/is standing at).

(0:16) When a furre uses any object,
 (1:18) and they (moved from/are standing at) object type 2458,
    (5:300) set variable %nibblecheck to the value 0.
    (5:300) set variable %fishcaught to the value 0.
    (5:312) set variable %catchfish to the total of rolling 1 dice with 10 sides plus %catchskill.
   
(5:302) take variable %catchfish and add 10 to it.
    (5:312) set variable %nibbledraw to the total of rolling 1 dice with 10 sides plus %catchskill.
   
(5:302) take variable %nibbledraw and add 50 to it.
    (5:350) set variable %nibbleto to the X,Y position the triggering furre (moved from/is standing at).
    (5:354) move the position in variable %nibbleto southwest (down and left) 1 step(s).
    (5:350) set variable %nibblefrom to the X,Y position the triggering furre (moved from/is standing at).

(0:16) When a furre uses any object,
 (1:18) and they (moved from/are standing at) object type 2459,
    (5:300) set variable %nibblecheck to the value 0.
    (5:300) set variable %fishcaught to the value 0.
    (5:312) set variable %catchfish to the total of rolling 1 dice with 10 sides plus %catchskill.
   
(5:302) take variable %catchfish and add 10 to it.
    (5:312) set variable %nibbledraw to the total of rolling 1 dice with 10 sides plus %catchskill.
   
(5:302) take variable %nibbledraw and add 50 to it.
    (5:350) set variable %nibbleto to the X,Y position the triggering furre (moved from/is standing at).
    (5:355) move the position in variable %nibbleto northwest (up and left) 1 step(s).
    (5:350) set variable %nibblefrom to the X,Y position the triggering furre (moved from/is standing at).