* // set nibble and catch chances
(0:16)
When a furre uses any object,
(1:18) and they (moved from/are standing at) object type 2456,
(5:300) set variable %nibblecheck to the value 0.
(5:300) set variable %fishcaught to the value 0.
(5:312) set variable %catchfish to the total of rolling 1 dice with 10 sides plus %catchskill.
(5:302) take variable %catchfish and add 10 to
it.
(5:312) set variable %nibbledraw to the total of rolling 1 dice with 10 sides plus %catchskill.
(5:302) take variable %nibbledraw and add 50 to
it.
(5:350) set variable %nibbleto to
the X,Y position the triggering furre (moved from/is standing at).
(5:352) move the position in variable %nibbleto northeast (up and right) 1 step(s).
(5:350) set variable %nibblefrom to
the X,Y position the triggering furre (moved from/is standing at).
(0:16)
When a furre uses any object,
(1:18) and they (moved from/are standing at) object type 2457,
(5:300) set variable %nibblecheck to the value 0.
(5:300) set variable %fishcaught to the value 0.
(5:312) set variable %catchfish to the total of rolling 1 dice with 10 sides plus %catchskill.
(5:302) take variable %catchfish and add 10 to
it.
(5:312) set variable %nibbledraw to the total of rolling 1 dice with 10 sides plus %catchskill.
(5:302) take variable %nibbledraw and add 50 to
it.
(5:350) set variable %nibbleto to
the X,Y position the triggering furre (moved from/is standing at).
(5:353) move the position in variable %nibbleto southeast (down and right) 1 step(s).
(5:350) set variable %nibblefrom to
the X,Y position the triggering furre (moved from/is standing at).
(0:16)
When a furre uses any object,
(1:18) and they (moved from/are standing at) object type 2458,
(5:300) set variable %nibblecheck to the value 0.
(5:300) set variable %fishcaught to the value 0.
(5:312) set variable %catchfish to the total of rolling 1 dice with 10 sides plus %catchskill.
(5:302) take variable %catchfish and add 10 to
it.
(5:312) set variable %nibbledraw to the total of rolling 1 dice with 10 sides plus %catchskill.
(5:302) take variable %nibbledraw and add 50 to
it.
(5:350) set variable %nibbleto to
the X,Y position the triggering furre (moved from/is standing at).
(5:354) move the position in variable %nibbleto southwest (down and left) 1 step(s).
(5:350) set variable %nibblefrom to
the X,Y position the triggering furre (moved from/is standing at).
(0:16)
When a furre uses any object,
(1:18) and they (moved from/are standing at) object type 2459,
(5:300) set variable %nibblecheck to the value 0.
(5:300) set variable %fishcaught to the value 0.
(5:312) set variable %catchfish to the total of rolling 1 dice with 10 sides plus %catchskill.
(5:302) take variable %catchfish and add 10 to
it.
(5:312) set variable %nibbledraw to the total of rolling 1 dice with 10 sides plus %catchskill.
(5:302) take variable %nibbledraw and add 50 to
it.
(5:350) set variable %nibbleto to
the X,Y position the triggering furre (moved from/is standing at).
(5:355) move the position in variable %nibbleto northwest (up and left) 1 step(s).
(5:350) set variable %nibblefrom to
the X,Y position the triggering furre (moved from/is standing at).