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* // set fishing values

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (184,145),
    (5:301) copy the value of variable %catcha into variable %catchskill.
   
(5:50) set countdown timer 220 to go off in 600 seconds.

(0:50) When countdown timer 220 goes off,
 (1:1101) and there's no furre at (184,145),
 (1:201) and variable %catcha is greater than 0,
    (5:304) take variable %catcha and subtract 1 from it.
    (5:50) set countdown timer 220 to go off in 120 seconds.

(0:50) When countdown timer 220 goes off,
 (1:1100) and there's a furre at (184,145),
    (5:50) set countdown timer 220 to go off in 600 seconds.

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (188,145),
    (5:301) copy the value of variable %catchb into variable %catchskill.
   
(5:50) set countdown timer 221 to go off in 600 seconds.

(0:50) When countdown timer 221 goes off,
 (1:1101) and there's no furre at (188,145),
 (1:201) and variable %catchb is greater than 0,
    (5:304) take variable %catchb and subtract 1 from it.
    (5:50) set countdown timer 221 to go off in 120 seconds.

(0:50) When countdown timer 221 goes off,
 (1:1100) and there's a furre at (188,145),
    (5:50) set countdown timer 221 to go off in 600 seconds.

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (188,146),
    (5:301) copy the value of variable %catchc into variable %catchskill.
   
(5:50) set countdown timer 222 to go off in 600 seconds.

(0:50) When countdown timer 222 goes off,
 (1:1101) and there's no furre at (188,146),
 (1:201) and variable %catchc is greater than 0,
    (5:304) take variable %catchc and subtract 1 from it.
    (5:50) set countdown timer 222 to go off in 120 seconds.

(0:50) When countdown timer 222 goes off,
 (1:1100) and there's a furre at (188,146),
    (5:50) set countdown timer 222 to go off in 600 seconds.

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (182,147),
    (5:301) copy the value of variable %catchd into variable %catchskill.
   
(5:50) set countdown timer 223 to go off in 600 seconds.

(0:50) When countdown timer 223 goes off,
 (1:1101) and there's no furre at (182,147),
 (1:201) and variable %catchd is greater than 0,
    (5:304) take variable %catchd and subtract 1 from it.
    (5:50) set countdown timer 223 to go off in 120 seconds.

(0:50) When countdown timer 223 goes off,
 (1:1100) and there's a furre at (182,147),
    (5:50) set countdown timer 223 to go off in 600 seconds.

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (190,149),
    (5:301) copy the value of variable %catche into variable %catchskill.
   
(5:50) set countdown timer 224 to go off in 600 seconds.

(0:50) When countdown timer 224 goes off,
 (1:1101) and there's no furre at (190,149),
 (1:201) and variable %catche is greater than 0,
    (5:304) take variable %catche and subtract 1 from it.
    (5:50) set countdown timer 224 to go off in 120 seconds.

(0:50) When countdown timer 224 goes off,
 (1:1100) and there's a furre at (190,149),
    (5:50) set countdown timer 224 to go off in 600 seconds.

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (184,150),
    (5:301) copy the value of variable %catchf into variable %catchskill.
   
(5:50) set countdown timer 225 to go off in 600 seconds.

(0:50) When countdown timer 225 goes off,
 (1:1101) and there's no furre at (184,150),
 (1:201) and variable %catchf is greater than 0,
    (5:304) take variable %catchf and subtract 1 from it.
    (5:50) set countdown timer 225 to go off in 120 seconds.

(0:50) When countdown timer 225 goes off,
 (1:1100) and there's a furre at (184,150),
    (5:50) set countdown timer 225 to go off in 600 seconds.

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (186,153),
    (5:301) copy the value of variable %catchg into variable %catchskill.
   
(5:50) set countdown timer 226 to go off in 600 seconds.

(0:50) When countdown timer 226 goes off,
 (1:1101) and there's no furre at (186,153),
 (1:201) and variable %catchg is greater than 0,
    (5:304) take variable %catchg and subtract 1 from it.
    (5:50) set countdown timer 226 to go off in 120 seconds.

(0:50) When countdown timer 226 goes off,
 (1:1100) and there's a furre at (186,153),
    (5:50) set countdown timer 226 to go off in 600 seconds.

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (184,154),
    (5:301) copy the value of variable %catchh into variable %catchskill.
   
(5:50) set countdown timer 227 to go off in 600 seconds.

(0:50) When countdown timer 227 goes off,
 (1:1101) and there's no furre at (184,154),
 (1:201) and variable %catchh is greater than 0,
    (5:304) take variable %catchh and subtract 1 from it.
    (5:50) set countdown timer 227 to go off in 120 seconds.

(0:50) When countdown timer 227 goes off,
 (1:1100) and there's a furre at (184,154),
    (5:50) set countdown timer 227 to go off in 600 seconds.

(0:16) When a furre uses any object,
 (1:19) and they (moved from/are standing at) position (190,155),
    (5:301) copy the value of variable %catchi into variable %catchskill.
   
(5:50) set countdown timer 228 to go off in 600 seconds.

(0:50) When countdown timer 228 goes off,
 (1:1101) and there's no furre at (190,155),
 (1:201) and variable %catchi is greater than 0,
    (5:304) take variable %catchi and subtract 1 from it.
    (5:50) set countdown timer 228 to go off in 120 seconds.

(0:50) When countdown timer 228 goes off,
 (1:1100) and there's a furre at (190,155),
    (5:50) set countdown timer 228 to go off in 600 seconds.