* // set fishing values
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (184,145),
(5:301) copy the value of variable %catcha into variable %catchskill.
(5:50) set countdown timer 220 to go off in 600 seconds.
(0:50) When countdown timer 220 goes
off,
(1:1101) and there's no furre at (184,145),
(1:201) and variable %catcha is greater than 0,
(5:304) take variable %catcha and subtract 1 from
it.
(5:50) set countdown timer 220 to go off in 120 seconds.
(0:50) When countdown timer 220 goes
off,
(1:1100) and there's a furre at (184,145),
(5:50) set countdown timer 220 to go off in 600 seconds.
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (188,145),
(5:301) copy the value of variable %catchb into variable %catchskill.
(5:50) set countdown timer 221 to go off in 600 seconds.
(0:50) When countdown timer 221 goes
off,
(1:1101) and there's no furre at (188,145),
(1:201) and variable %catchb is greater than 0,
(5:304) take variable %catchb and subtract 1 from
it.
(5:50) set countdown timer 221 to go off in 120 seconds.
(0:50) When countdown timer 221 goes
off,
(1:1100) and there's a furre at (188,145),
(5:50) set countdown timer 221 to go off in 600 seconds.
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (188,146),
(5:301) copy the value of variable %catchc into variable %catchskill.
(5:50) set countdown timer 222 to go off in 600 seconds.
(0:50) When countdown timer 222 goes
off,
(1:1101) and there's no furre at (188,146),
(1:201) and variable %catchc is greater than 0,
(5:304) take variable %catchc and subtract 1 from
it.
(5:50) set countdown timer 222 to go off in 120 seconds.
(0:50) When countdown timer 222 goes
off,
(1:1100) and there's a furre at (188,146),
(5:50) set countdown timer 222 to go off in 600 seconds.
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (182,147),
(5:301) copy the value of variable %catchd into variable %catchskill.
(5:50) set countdown timer 223 to go off in 600 seconds.
(0:50) When countdown timer 223 goes
off,
(1:1101) and there's no furre at (182,147),
(1:201) and variable %catchd is greater than 0,
(5:304) take variable %catchd and subtract 1 from
it.
(5:50) set countdown timer 223 to go off in 120 seconds.
(0:50) When countdown timer 223 goes
off,
(1:1100) and there's a furre at (182,147),
(5:50) set countdown timer 223 to go off in 600 seconds.
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (190,149),
(5:301) copy the value of variable %catche into variable %catchskill.
(5:50) set countdown timer 224 to go off in 600 seconds.
(0:50) When countdown timer 224 goes
off,
(1:1101) and there's no furre at (190,149),
(1:201) and variable %catche is greater than 0,
(5:304) take variable %catche and subtract 1 from
it.
(5:50) set countdown timer 224 to go off in 120 seconds.
(0:50) When countdown timer 224 goes
off,
(1:1100) and there's a furre at (190,149),
(5:50) set countdown timer 224 to go off in 600 seconds.
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (184,150),
(5:301) copy the value of variable %catchf into variable %catchskill.
(5:50) set countdown timer 225 to go off in 600 seconds.
(0:50) When countdown timer 225 goes
off,
(1:1101) and there's no furre at (184,150),
(1:201) and variable %catchf is greater than 0,
(5:304) take variable %catchf and subtract 1 from
it.
(5:50) set countdown timer 225 to go off in 120 seconds.
(0:50) When countdown timer 225 goes
off,
(1:1100) and there's a furre at (184,150),
(5:50) set countdown timer 225 to go off in 600 seconds.
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (186,153),
(5:301) copy the value of variable %catchg into variable %catchskill.
(5:50) set countdown timer 226 to go off in 600 seconds.
(0:50) When countdown timer 226 goes
off,
(1:1101) and there's no furre at (186,153),
(1:201) and variable %catchg is greater than 0,
(5:304) take variable %catchg and subtract 1 from
it.
(5:50) set countdown timer 226 to go off in 120 seconds.
(0:50) When countdown timer 226 goes
off,
(1:1100) and there's a furre at (186,153),
(5:50) set countdown timer 226 to go off in 600 seconds.
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (184,154),
(5:301) copy the value of variable %catchh into variable %catchskill.
(5:50) set countdown timer 227 to go off in 600 seconds.
(0:50) When countdown timer 227 goes
off,
(1:1101) and there's no furre at (184,154),
(1:201) and variable %catchh is greater than 0,
(5:304) take variable %catchh and subtract 1 from
it.
(5:50) set countdown timer 227 to go off in 120 seconds.
(0:50) When countdown timer 227 goes
off,
(1:1100) and there's a furre at (184,154),
(5:50) set countdown timer 227 to go off in 600 seconds.
(0:16)
When a furre uses any object,
(1:19) and they (moved from/are standing at) position (190,155),
(5:301) copy the value of variable %catchi into variable %catchskill.
(5:50) set countdown timer 228 to go off in 600 seconds.
(0:50) When countdown timer 228 goes
off,
(1:1101) and there's no furre at (190,155),
(1:201) and variable %catchi is greater than 0,
(5:304) take variable %catchi and subtract 1 from
it.
(5:50) set countdown timer 228 to go off in 120 seconds.
(0:50) When countdown timer 228 goes
off,
(1:1100) and there's a furre at (190,155),
(5:50) set countdown timer 228 to go off in 600 seconds.