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I've been reminded that there's another means to do this Copy Patch
process, and maybe many would find it easier to do than my Copy and Paste
description. Call it Export and Import. An advantage is that you can do
several objects at once, and avoids the clicking back and forth between
windows. There is, of course, a disadvantage, and that is it will clutter
up your hard drive with a lot of files. First, in case you never noticed it, I'd
like to point out two elements in your File menu, [Export and Import]

First, let's get the images you want copied out of the [SOURCE] file.
"scroll" to the image, then either use the filemenu to get to
that submenu, or use CTRL+E to jump straight to the Export Screen Dialog.

This will bring up what us programer's call GetSaveFileName
dialog, looks like something every windows program uses. Default settings
in windows will usually point this dialog to My Documents to begin with.
At this point, if you already don't have one, I recommend you use the to create a folder just for this
operation. In my image below, that Furcadia folder is my patch making
folder, there's a bunch of folders within it containing the various source
images I use in creating patchs. So within that folder I will use sub
folders to manage my patching and kinda try to keep things organized.

You will notice that the image exported will always be called
[shape###.bmp] no matter which file you export it from, if you want to use
the image in multiple patches, I would recommend that you name it to
something more descriptive, like [blushing pillow] or such. When you do
this rename, you do not have to re-enter the extension [.BMP] because that
will be automatically tacked back on the file when you click save.
Once you have all the shapes you want from your [SOURCE], it's time to
get them into the [DESTINATION] file, and also, just a note, using this
means of creating a patch means you do not have to have both files open at
once, however, only the IMAGE gets exported/imported, the shape's position
settings and fbj setting are not exported, just like the Copy and Paste.
More on this below.

When you select Import -> Single Picture as below [or use
CTRL+I], you get another dialog which looks kinda like that export one!

In this dialog, there's no filename, and you do have to 'navigate' to
the folder where you exported your selections. Several points can be made
right abouts now. Until you get proficent with this means of creating a
patch, you may still find it handy to have both open, and export/import
one at a time until you get the hang of it and can do a bunch in one
sitting. The other point is that you don't have to do it this way if you
let the 'natural' name happen, eg shape0.bmp and so on. Then you can
simply reference which numbered shape you just imported to get the
properties of that shape. The other side of this is that you will run into
name conflicts later on, not to mention getting yourself confused
frequently, if you don't delete the contents before every patching
operation.
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