I've been reminded that there's another means to do this Copy Patch process, and maybe many would find it easier to do than my Copy and Paste description. Call it Export and Import. An advantage is that you can do several objects at once, and avoids the clicking back and forth between windows. There is, of course, a disadvantage, and that is it will clutter up your hard drive with a lot of files. First, in case you never noticed it, I'd like to point out two elements in your File menu, [Export and Import]

First, let's get the images you want copied out of the [SOURCE] file. "scroll" to the image, then either use the filemenu to get to that submenu, or use CTRL+E to jump straight to the Export Screen Dialog.

This will bring up what us programer's call GetSaveFileName dialog, looks like something every windows program uses. Default settings in windows will usually point this dialog to My Documents to begin with. At this point, if you already don't have one, I recommend you use the to create a folder just for this operation. In my image below, that Furcadia folder is my patch making folder, there's a bunch of folders within it containing the various source images I use in creating patchs. So within that folder I will use sub folders to manage my patching and kinda try to keep things organized.

You will notice that the image exported will always be called [shape###.bmp] no matter which file you export it from, if you want to use the image in multiple patches, I would recommend that you name it to something more descriptive, like [blushing pillow] or such. When you do this rename, you do not have to re-enter the extension [.BMP] because that will be automatically tacked back on the file when you click save.

Once you have all the shapes you want from your [SOURCE], it's time to get them into the [DESTINATION] file, and also, just a note, using this means of creating a patch means you do not have to have both files open at once, however, only the IMAGE gets exported/imported, the shape's position settings and fbj setting are not exported, just like the Copy and Paste. More on this below.

 When you select Import -> Single Picture as below [or use CTRL+I], you get another dialog which looks kinda like that export one!

In this dialog, there's no filename, and you do have to 'navigate' to the folder where you exported your selections. Several points can be made right abouts now. Until you get proficent with this means of creating a patch, you may still find it handy to have both open, and export/import one at a time until you get the hang of it and can do a bunch in one sitting. The other point is that you don't have to do it this way if you let the 'natural' name happen, eg shape0.bmp and so on. Then you can simply reference which numbered shape you just imported to get the properties of that shape. The other side of this is that you will run into name conflicts later on, not to mention getting yourself confused frequently, if you don't delete the contents before every patching operation.

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