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(0:0) When everything is starting up,
(0:1) Whenever somebody moves,
(0:2) When somebody moves into floor type #,
(0:3) When somebody moves into object type #,
(0:4) When a furre turns,
(0:5) When a furre turns right(clockwise),
(0:6) When a furre turns left(counterclockwise),
(0:7) When somebody moves into position (#,#),
(0:9) When a furre arrives in the dream,
(0:10) When a furre leaves the dream,
(0:11) When a furre stands up,
(0:12) When a furre sits down,
(0:13) When a furre lays down,
(0:16) When a furre uses any object,
(0:17) When somebody picks up object type #,
(0:18) When somebody drops object type #,
(0:19) When somebody uses object type #,
(0:20) When somebody rolls exactly # on # dice of # sides,
(0:21) When somebody rolls # or lower on # dice of # sides,
(0:22) When somebody rolls # or higher on # dice of # sides,
(0:23) When somebody rolls exactly # on some dice,
(0:24) When somebody rolls # or lower on some dice,
(0:25) When somebody rolls # or higher on some dice,
(0:30) When a furre says anything,
(0:31) When a furre says {...},
(0:32) When a furre says something with {...} in it,
(0:50) When countdown timer # goes off,
(0:60) When a furre moves northeast,
(0:61) When a furre moves southeast,
(0:62) When a furre moves southwest,
(0:63) When a furre moves northwest,
(0:100) When # seconds have passed, offset by #,
(0:101) When the time is #:# FST
(0:200) Whenever a dragon breathes,
(0:201) When a dragon breathes on floor type #,
(0:202) When a dragon breathes on object type #,
(0:203) When a dragon breathes on position (#,#),
(0:204) Whenever a phoenix flames,
(0:205) When a phoenix flames on floor type #,
(0:206) When a phoenix flames on object type #,
(0:207) When a phoenix flames at position (#,#),
(0:250) When a furre turns into a dragon,
(0:251) When a furre turns into a phoenix,
(0:252) When a furre turns into a griffon,
(0:253) When a furre turns into a eagle,
(1:2) and they move into floor type #,
(1:3) and they move into object type #,
(1:4) and they bump into a furre,
(1:5) and they successfully moved,
(1:7) and they move into position (#,#),
(1:8) and they can see position (#,#),
(1:10) and the triggering furre is the dream owner,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:12) and the triggering furre is facing towards position (#,#),
(1:13) and the triggering furre is facing northeast (up and right),
(1:14) and the triggering furre is facing southeast (down and right),
(1:15) and the triggering furre is facing southwest (down and left),
(1:16) and the triggering furre is facing northwest (up and left),
(1:17) and they (moved from/are standing at) floor type #,
(1:18) and they (moved from/are standing at) object type #,
(1:19) and they (moved from/are standing at) position (#,#),
(1:20) and the triggering furre is a rodent,
(1:21) and the triggering furre is an equine,
(1:22) and the triggering furre is a feline,
(1:23) and the triggering furre is a canine,
(1:24) and the triggering furre is a musteline,
(1:25) and the triggering furre is a lapine,
(1:26) and the triggering furre is a dragon,
(1:27) and the triggering furre is a phoenix,
(1:28) and the triggering furre is a griffon,
(1:30) and the floor at (#,#) is the same as the floor at (#,#),
(1:31) and the object at (#,#) is the same as the object at (#,#),
(1:40) and # step(s) northeast (up and right) from the triggering furre is floor #,
(1:41) and # step(s) southeast (down and right) from the triggering furre is floor #,
(1:42) and # step(s) southwest (down and left) from the triggering furre is floor #,
(1:43) and # step(s) northwest (up and left) from the triggering furre is floor #,
(1:44) and # step(s) NE & # step(s) NW from the triggering furre is floor #,
(1:45) and # step(s) NE & # step(s) SE from the triggering furre is floor #,
(1:46) and # step(s) SW & # step(s) SE from the triggering furre is floor #,
(1:47) and # step(s) SW & # step(s) NW from the triggering furre is floor #,
(1:50) and # step(s) northeast (up and right) from the triggering furre is object #,
(1:51) and # step(s) southeast (down and right) from the triggering furre is object #,
(1:52) and # step(s) southwest (down and left) from the triggering furre is object #,
(1:53) and # step(s) northwest (up and left) from the triggering furre is object #,
(1:54) and # step(s) NE & # step(s) NW from the triggering furre is object #,
(1:55) and # step(s) NE & # step(s) SE from the triggering furre is object #,
(1:56) and # step(s) SW & # step(s) SE from the triggering furre is object #,
(1:57) and # step(s) SW & # step(s) NW from the triggering furre is object #,
(1:70) and their name is {...},
(1:102) and they didn't move into floor type #,
(1:103) and they didn't move into object type #,
(1:104) and they didn't bump into a furre,
(1:105) and they were blocked from moving (or stood still),
(1:107) and they didn't move into position (#,#),
(1:110) and the triggering furre is not the dream owner,
(1:111) and the triggering furre hasn't got shared control (and is not the dream owner),
(1:112) and the triggering furre is not facing towards position (#,#),
(1:113) and the triggering furre is not facing northeast (up and right),
(1:114) and the triggering furre is not facing southeast (down and right),
(1:115) and the triggering furre is not facing southwest (down and left),
(1:116) and the triggering furre is not facing northwest (up and left),
(1:117) and they (didn't move from/aren't standing at) floor type #,
(1:118) and they (didn't move from/aren't standing at) object type #,
(1:119) and they (didn't move from/aren't standing at) position (#,#),
(1:120) and the triggering furre is not a rodent,
(1:121) and the triggering furre is not an equine,
(1:122) and the triggering furre is not a feline,
(1:123) and the triggering furre is not a canine,
(1:124) and the triggering furre is not a musteline,
(1:125) and the triggering furre is not a lapine,
(1:126) and the triggering furre is not a dragon,
(1:127) and the triggering furre is not a phoenix,
(1:128) and the triggering furre is not a griffon,
(1:130) and the floor at (#,#) is different than the floor at (#,#),
(1:131) and the object at (#,#) is different than the object at (#,#),
(1:140) and # step(s) northeast (up and right) from the triggering furre is not floor #,
(1:141) and # step(s) southeast (down and right) from the triggering furre is not floor #,
(1:142) and # step(s) southwest (down and left) from the triggering furre is not floor #,
(1:143) and # step(s) northwest (up and left) from the triggering furre is not floor #,
(1:144) and # step(s) NE & # step(s) NW from the triggering furre is not floor #,
(1:145) and # step(s) NE & # step(s) SE from the triggering furre is not floor #,
(1:146) and # step(s) SW & # step(s) SE from the triggering furre is not floor #,
(1:147) and # step(s) SW & # step(s) NW from the triggering furre is not floor #,
(1:150) and # step(s) northeast (up and right) from the triggering furre is not object #,
(1:151) and # step(s) southeast (down and right) from the triggering furre is not object #,
(1:152) and # step(s) southwest (down and left) from the triggering furre is not object #,
(1:153) and # step(s) northwest (up and left) from the triggering furre is not object #,
(1:154) and # step(s) NE & # step(s) NW from the triggering furre is not object #,
(1:155) and # step(s) NE & # step(s) SE from the triggering furre is not object #,
(1:156) and # step(s) SW & # step(s) SE from the triggering furre is not object #,
(1:157) and # step(s) SW & # step(s) NW from the triggering furre is not object #,
(1:170) and their name is not {...},
(1:200) and variable # is equal to #.
(1:201) and variable # is greater than #.
(1:202) and variable # is less than #.
(1:203) and variable # is equal to variable #.
(1:204) and variable # is greater than variable #.
(1:205) and variable # is less than variable #.
(1:1000) and a random dice roll comes up (# percent of the time),
(1:1002) and they are holding item # in their paws,
(1:1004) and they're not holding item # in paws,
(1:1005) and they're standing,
(1:1006) and they're sitting,
(1:1007) and they're lying down,
(1:1008) and they're not standing,
(1:1009) and they're not sitting,
(1:1010) and they're not lying down,
(1:1011) and position (#,#) is floor type #,
(1:1012) and position (#,#) is not floor type #,
(1:1013) and position (#,#) is object type #,
(1:1014) and position (#,#) is not object type #,
(1:1100) and there's a furre at (#,#),
(1:1101) and there's no furre at (#,#),
(3:1) everywhere on the whole map,
(3:2) at position (#,#) on the map,
(3:3) within the diamond (#,#) - (#,#),
(3:4) within the rectangle (#,#) - (#,#),
(3:5) where the triggering furre (moved from/is standing at),
(3:6) where the triggering furre moved into,
(3:7) where the triggering furre is currently at,
(3:8) everyplace that the triggering furre can see,
(3:9) everyplace that can be seen from (#,#),
(3:50) # step(s) northeast (up and right) from where the triggering furre (moved from/is standing),
(3:51) # step(s) southeast (down and right) from where the triggering furre (moved from/is standing),
(3:52) # step(s) southwest (down and left) from where the triggering furre (moved from/is standing),
(3:53) # step(s) northwest (up and left) from where the triggering furre (moved from/is standing),
(3:54) # step(s) northeast (up and right) from where the triggering furre moved to,
(3:55) # step(s) southeast (down and right) from where the triggering furre moved to,
(3:56) # step(s) southwest (down and left) from where the triggering furre moved to,
(3:57) # step(s) northwest (up and left) from where the triggering furre moved to,
(3:60) # step(s) NE & # step(s) NW from where the triggering furre (moved from/is standing),
(3:61) # step(s) NE & # step(s) SE from where the triggering furre (moved from/is standing),
(3:62) # step(s) SW & # step(s) SE from where the triggering furre (moved from/is standing),
(3:63) # step(s) SW & # step(s) NW from where the triggering furre (moved from/is standing),
(3:64) # step(s) NE & # step(s) NW from where the triggering furre moved to,
(3:65) # step(s) NE & # step(s) SE from where the triggering furre moved to,
(3:66) # step(s) SW & # step(s) SE from where the triggering furre moved to,
(3:67) # step(s) SW & # step(s) NW from where the triggering furre moved to,
(4:0) clear all filtering,
(4:1) only where the floor is type #,
(4:2) only where the floor is not type #,
(4:3) only where an object type # is,
(4:4) only where there is no object type #,
(4:7) only where there is an object,
(4:8) only where there are no objects,
(4:9) only in places where someone can walk,
(4:10) only in places that can't be walked into,
(5:1) set the floor to type #.
(5:2) change floor type # to type #.
(5:3) swap floor types # and #.
(5:4) place object type #.
(5:5) change object type # to type #.
(5:6) swap object types # and #.
(5:8) play sound # to whoever set off the trigger.
(5:9) play sound # to any furre present.
(5:10) play sound # to every furre who can see (#,#).
(5:11) play sound # to every furre who can see the triggering furre.
(5:12) play sound # to everyone on the map.
(5:14) move the triggering furre to (#,#) if there's nobody already there.
(5:15) move the triggering furre to (#,#), or to someplace nearby if it's occupied.
(5:16) move any furre present to (#,#) if there's nobody already there.
(5:17) move any furre present to (#,#), or to someplace nearby if it's occupied.
(5:18) move the triggering furre back where they came from.
(5:21) move the object to (#,#).
(5:22) copy the object to (#,#).
(5:23) swap the object with the object at (#,#).
(5:24) copy the floor to (#,#).
(5:25) swap the floor with the floor at (#,#).
(5:26) add # to the object number
(5:27) subtract # from the object number
(5:28) add # to the floor number
(5:29) subtract # from the floor number
(5:30) play midi # to whoever set off the trigger.
(5:31) play midi # to everyone on the map.
(5:32) play music file # to any furre present.
(5:33) play music file # to every furre who can see (#,#).
(5:34) play music file # to every furre who can see the triggering furre.
(5:40) set the floor to type # at (#,#).
(5:41) place object type # at (#,#).
(5:50) set countdown timer # to go off in # seconds.
(5:78) eject the triggering furre.
(5:80) move any furre present # step(s) northeast (up and right) if there's nobody already there.
(5:81) move any furre present # step(s) southeast (down and right) if there's nobody already there.
(5:82) move any furre present # step(s) southwest (down and left) if there's nobody already there.
(5:83) move any furre present # step(s) northwest (up and left) if there's nobody already there.
(5:84) move any furre present # step(s) NE & # step(s) NW if there's nobody already there.
(5:85) move any furre present # step(s) NE & # step(s) SE if there's nobody already there.
(5:86) move any furre present # step(s) SW & # step(s) SE if there's nobody already there.
(5:87) move any furre present # step(s) SW & # step(s) NW if there's nobody already there.
(5:88) turn the triggering furre clockwise.
(5:89) turn the triggering furre counterclockwise.
(5:90) turn the triggering furre to face northeast.
(5:91) turn the triggering furre to face southeast.
(5:92) turn the triggering furre to face southwest.
(5:93) turn the triggering furre to face northwest.
(5:94) turn any furre present clockwise.
(5:95) turn any furre present counterclockwise.
(5:96) turn any furre present to face northeast.
(5:97) turn any furre present to face southeast.
(5:98) turn any furre present to face southwest.
(5:99) turn any furre present to face northwest.
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:101) turn 'classic' mode back off.
(5:102) share dream control with the triggering furre.
(5:103) share dream control with any furre present.
(5:104) activate text filter number #.
(5:105) set entry music to #.
(5:106) allow global dream uploads by dream owner only.
(5:107) allow global dream uploads by dream owner and shared furres.
(5:108) allow global dream uploads by everyone.
(5:109) allow dream pad uploads by dream owner only.
(5:110) allow dream pad uploads by dream owner and shared furres.
(5:111) allow dream pad uploads by everyone.
(5:112) make summoned furres arrive at the start of the dream.
(5:113) allow summoned furres to arrive right by the summoner.
(5:200) emit message {...} to whoever set off the trigger.
(5:201) emit message {...} to any furre present.
(5:202) emit message {...} to every furre who can see (#,#).
(5:203) emit message {...} to every furre who can see the triggering furre.
(5:204) emitloud message {...} to everyone on the map.
(5:210) set entrytext to {...}
(5:300) set variable # to the value #.
(5:301) copy the value of variable # into variable #.
(5:302) take variable # and add # to it.
(5:303) take variable # and add variable # to it.
(5:304) take variable # and subtract # from it.
(5:305) take variable # and subtract variable # from it.
(5:306) multiply variable # by #.
(5:307) multiply variable # by variable #.
(5:308) divide variable # by # and put the remainder in variable #.
(5:309) divide variable # by variable # and put the remainder in variable #.
(5:310) use variable # as an array, and copy element # of it into variable #.
(5:311) use variable # as an array, and set element # of it to #.
(5:312) set variable # to the total of rolling # dice with # sides plus #.
(5:313) set variable # to the total of rolling # dice with # sides minus #.
(5:314) set variable # to the number the triggering furre just said.
(5:350) set variable # to the X,Y position the triggering furre (moved from/is standing at).
(5:351) set variable # to the X,Y position the triggering furre moved to.
(5:352) move the position in variable # northeast (up and right) # step(s).
(5:353) move the position in variable # southeast (down and right) # step(s).
(5:354) move the position in variable # southwest (down and left) # step(s).
(5:355) move the position in variable # northwest (up and left) # step(s).
(5:380) set variable # to the floor type at (#, #).
(5:381) set variable # to the object type at (#, #).
(5:399) clear all variables to zero.
(5:1000) redraw the screen and show everything that's just changed.