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1 (0:32) When a furre says something with {blow} in it,
2      (5:314) set variable %Variable to the number the triggering furre just said.

3 (0:16) When a furre uses any object,
4    (3:50) %Variable step(s) northeast (up and right) from where the
5      (5:6) swap object types 0 and %Variable.
6    (3:51) %Variable step(s) southeast (down and right) from where the
7      (5:6) swap object types 0 and %Variable.
8    (3:52) %Variable step(s) southwest (down and left) from where the
9      (5:6) swap object types 0 and %Variable.
10    (3:53) %Variable step(s) northwest (up and left) from where the
11      (5:6) swap object types 0 and %Variable.

   This line will not be counted
   * neither will this one

12 (0:31) When a furre says {chuck},
13    (3:10) in the space right in front of the triggering furre,
14      (5:6) swap object types 0 and 1250.

15 (0:32) When a furre says something with {wiggle} in it,
16      (5:314) set variable %Variable to the number the triggering
17    (3:11) %Variable step(s) in front of the triggering furre,
18      (5:6) swap object types 0 and 1250.

Oh my, Terrible Silliness Strikes Again!

What is it? Why, it counts all valid lines in your DS which starts with (, it does not truely tell you if the lines are valid, what do you expect from a program only 28k in size?

Usage is completely ugly, the top is a menu selection for changing the current drive, the second control browses folders, and the bottom one will list any .DS files it finds in the folder. Double clicking on a DS file will open it, and count the ( lines in the file. At the top is a button which toggles between the View of the file, (if any), and the browser controls.