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How the Floor Function works
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There's two methods of creating floor
tiles in the program and both work a bit differently.
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 I use a rotate method for floors
where I turned a 44x44 image 45 degrees and did a vertical selective
slicing pattern to reduce it from it's 62x62 to 62x32, so as a result, not
all the original pixels where being transposed. (see diagram at the right)
And in a few cases, hand editing of the intermediate tile was needed with
the original program, may put that back into the program, though it will
mean MORE images being spit out, unless I make the single image output available first. Though
in that case I will add special markers to the resulting image so that
when you're ready to creat the actual floor tiles themselves, the program
can locate the images in the master sheet and properly cut them.

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| The other method is best shown in
the diagram below:
The image is first horizontally strip sliced onto a 62x32 blank, then
each side is progressively strip sliced in the proper direction to achieve
the complete tile.
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