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How the Floor Function works

There's two methods of creating floor tiles in the program and both work a bit differently.

 

I use a rotate method for floors where I turned a 44x44 image 45 degrees and did a vertical selective slicing pattern to reduce it from it's 62x62 to 62x32, so as a result, not all the original pixels where being transposed. (see diagram at the right) And in a few cases, hand editing of the intermediate tile was needed with the original program, may put that back into the program, though it will mean MORE images being spit out, unless I make the single image output available first. Though in that case I will add special markers to the resulting image so that when you're ready to creat the actual floor tiles themselves, the program can locate the images in the master sheet and properly cut them.

The other method is best shown in the diagram below:

The image is first horizontally strip sliced onto a 62x32 blank, then each side is progressively strip sliced in the proper direction to achieve the complete tile.