| 2/24/2004
Ok, major reconstruct of the program, calling it something different
and fixed a bug, the source palette was not being properly referenced when
converting to the Furcadia palette, and that resulted in some serious ugly
transformations. Still working on the 16bit color transformations, am
studying the best means of achieving this goal. Have added progress
indicators for either loaded palette to furcadia palette or true color to
furcadia palette so you know the program IS doing something.
Also, noted that reload wasn't working as advertised. Fixed.
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| Prior to 2/18/2004
Constructed a flock of micro programs in the course of building for my
floors patch and my various wall patches, up until oh about the end of
December, I was using a program called CutIt to slice things up and make
my templates. However, I had several steps I needed to take to make the
results fit into Furcadia Colors, mainly CutIt created 16 bit color
images. And to put the slices together was a chore, I'd wrap them into a
web page with skewing imaged of assorted heights, ALT+PRT_SCREEN the
browser image, then paste into a Furcadia Palette'd image. Then abouts
that time, I wrote my first program, which skewed the artwork I was
working with into the shape I wanted, with the Furcadia Palette already
present. This lead to the flock of programs I kinda describe on the
previous page.
12/??/03 to about 2/8/04
Refined the various programs to do what I wanted them to do, with the
only problem being that if I wanted something different, I had to create a
new program with the parameters hard coded into the program. Well, it
worked, and knew that I would eventually have to get them together into
one package. Well, wanted to finish my floors.fsh patch first.
2/11/04
After futzing with other stuff, got to working the packages into one
program, and within a few days, version 1.1 was running. However, didn't
release it to a select group of testers until about 2/18/04
- Sliced (32 pixels wide)
- Walled (36 pixels wide)
- User Selected (up to image width)
- Skewed - produced a pattern of 2 over, 1 vertical change every image
- Swiveled - Just a bit different, first cut was 1 over and 1
vertical, then it followed 2x1 till it ran out of image to skew. If it
ran out on an odd boundary, the last 'slice' would be 2 pixels wide,
otherwise, it would be 1
- Chop - just what it says, simply cuts an image up into slices of the
selected width
Once I was happy with the program, I called it V1.1 and then worked in
the following:
- Wobjects - produces additional double width images for making
wobjects.
- Shading - to create even more images in which the additional images
where Furc Color Band Shifted one color up and one color down.
V1.3
Released
program to a couple of testers. Went to work on adding the Floor Maker. I
was using a rotate method for floors where I turned a 44x44 image 45
degrees and did a vertical selective slicing pattern to reduce it from
it's 62x62 to 62x32, so as a result, not all the original pixels where
being transposed. (see right) So I remembered someone talking about
creating something by a really complicated process which is better shown
as below.
Ok, it can be done with a program, took me a couple of days to make it
work, but did it. and on 2/18/2004, I officially released program to a
larger group of testers. Then I went to work ironing out a couple more
features, mainly what I termed Strip Slicing, which was merely doing to
the image like what the above right does, only in either vertical,
horizontal, or both. Then while I was at that, I added CTRL+R to enable
one to reload the original image so you could edit the source image
in-between operations. Finally, after much work, I worked out the means to
import truecolor images into the mix and, well, eliminate loading the
truecolor image into a Furcadia image and saving the resulting correctly
palette'd image for chopping.
Coming, OPEN and a Graphical Preview, also an option to save as a
single image. |
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