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Bug Fix (Dec 12, 04, 16:50) |
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FS3 was not quite working correctly due
to programmer error in fetching wrong name for the
operation. |
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Minor, but serious, and only a geek
would understand, but on creating FS3, was fetching
the file pointer AFTER writing the headers, not
before, so header offset was WAY wrong.  |
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Feature Fix (Dec 13, 04, 07:45) |
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Made an Options Toggle which hides /
shows the Control Panel which you really don't need to
see once you're working on a patch file. |
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Also fixed the background color on the
toolbar, it now should show the color of
whatever color you have as what's called menu color,
windows style thing. |
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Program Adjustment (Dec 16, 04, 07:46) |
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Something of a "fatal" error
was noticed with my FS3 headers, part of the the
purpose of the archive system was to allow multiple
entries in the file for, lets say, ITEM. Each entry
was supposed to contain a DATE ADDED field, and I
managed to overlook that. I could of taken something
of a shortcut in fixing this problem, however, that
might of lead to problem further down the road, so I
corrected this now. |
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Feature Fix (Dec 17, 04, 07:52) |
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Got the Save As dialog for when
you have an FS3 archive open in the repatcher open
working. Now I just gotta get the actual coding done
so that it "does" something. Again,
MultiPatch Archiving feature is not enabled for I want
the basic program to work first. |
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Features and Bugs (Dec 19, 04, 12:22) |
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Much to my dismay, a programming quirk
was not saving FS3 archives when you up and clicked on
Ok in the Save As dialog, seems I was
setting the default action to Cancel, ... |
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Minor programming detail, got checksums
and filesize to work in the fishhead, now to determine
if;
A) it's something I really need
B) it's better to use that space for something else,
and if so, what? |
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Features (Dec 21, 04, 22:39) |
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Working on the Save As when you
have an archive file open, it's going to have some
interesting features, like the ability to just convert
the archive into an ITEME file! But as soon as I get
this done and working, the next step will be to enable
the dialog which ReCreates the patch from the FS3. |
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Features and Bugs (Dec 22, 04, 07:58) |
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Found a weird bug, or event I managed
to overlook, if you've been playing with the program,
and stepping it through the various Save As
selections, then you might have noticed that if you
"go up", that is, step from Save As FS3
to Backup as FSH to Save As FSH (as is),
you may have noticed that the In Folder:
checkbox stayed checked from the Backup click.
This was NOT by design. That's been corrected,
the state of the In Folder: checkbox is now
preserved and restored better. |
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Well, I "think" I got the Archive
Save Options the way I want them, the dialog
"functions" in this release, but does not do
anything yet except give you a message box when you
press ok. |
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Features (Dec 22, 04, 21:35) |
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Err, looking over this, I see I
neglected to mention that the program was opening FS3
files, ... |
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Bugs and Features (Dec 26, 04, 22:44) |
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It's been a while since I updated this,
chasing unforeseen irregularity. Mainly that my
program was not producing a patch file which fshedit
recognized as a "new furcadia" patch file,
and as a result fshedit was corrupting patch files.
That appears to be corrected. |
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On the other hand, I "think"
I've gotten my save routine working properly for
making a copy of the FS3 archive. This, BTW, needs to
be a save over a copy because you may be creating a
composite from multiple patch shapes from a multiple
patch archive. Unfortunately, I'm not 100% certain
because I manages to create a hell of a scattering of
files in chasing not only this bug, but the one above!
Think I'm not going to trust any file created after a
certain date and start testing again.
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Also, had a fabulous thought where you
can create your own "dataset" for the patch
you're working on, one which will allow you to see
what changes you've made to a patch. We'll see how
that develops. |
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Bug (Dec 27, 04, 06:16) |
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Whoops, left a debugging exit in the
RePatcher, it would exit before correcting the
filename, leaving TMPPATCH instead. |
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