Howdies!
 This
here is an attempt to show some of the more advanced patching techniques that
you may find yourself needing as you delve deeper into creating custom patches
and objects to go with your dream. Often times, patching can be simple, like
just chopping something off an existing image, or adding to that image, or even
just recoloring that image so it fits the motif of your dream. But sometimes,
you get into a project where the things you're making, or made, won't behave
properly without resorting to some really strange work to make the look you want
to appear. This here is one such project I got myself into and seeing as it took
an approach which was rather involved, I've decided to make a page demonstrating
how I made one of the objects in the patch. My log cabin walls did not take me
very long to make the entire patch, and I'll probably add some more wall
types to the basic patch later on, but when it came to making roofs to go with these walls, I
ran into some interesting obstacles, mainly that the walls did not stack and
blend. |
|
  So,
in order to get from the raw arrangement that you see to the final product, I
had to do some overlays of the base that you see on the left with current shapes
from the patch. There was also one other interesting fault with doing this,
because the current bug in dreamed won't bitmap the WALL_# images properly, so
there was a bunch of screenshots done with making the wobjects. One of the
elements in making things line up right is the use of specific colored tiles to
mark out the grid in dreamed, generally, just get floor-161 a couple of times,
then paint each shape with a different color. It is a pain dressing out the
dream full of alternating colored tiles like this, however, if you do it once,
then save a copy of that dream, it's done, you have a patch making dream. |
|
| Roof Shape 2 |
Log Wall 0 |
Log Wall 1 |
Log Wall 7 |
Log Wall 17 |
 |
 |
 |
 |
 |
|
|
The actors used in this particular lesson are as you can see above, is
a single wall, both cornering elements from the wall patch, the overhead beam
wall, and the roof. The wall is only referenced here for later on, in dreamed,
you arrange the corners, the beam, and the roof as shown, then make a
screenshot. Open your favorite paint program, and paste it in there, then crop
out about what the wobject will take up, and then some, give yourself some
working room.
|
|
|
First
thing I did was figure out where my alignment points were on the raw image so
that I could paste the rest of the actors in place and make a coherent whole
from all the assorted parts, first order of business was to emplace all the wall
that the shape was mimicking in place so that I could fill in the space above the
top of the "visible" wall.
|
|
|
 One
problem which came to light was that to properly make it work, I needed to zap
the left end off the wall so it would paste up properly without having artifacts
left behind which I may have to edit off the picture later on. After this was
done, I located my first alignment point, and put one row of the logs over that
point, making sure it overlapped the current beam properly.
|
|
|
 After
getting it in place once, repeat again, not that it looks necessary, but
it looks cleaner that way. :-) I'll be trimming all that excess anyway.
You may notice a hole in the image, it just needs a small chunk of wood to
fill it in. |
|
   Next
I located my next two point to align the next two part of the image to,
the corner parts were to be done next. The "right" side, wall 0,
needed to be trimmed slightly at the top to avoid overlapping the wall
that was pasted into the wobject from the above step. It should be noted
that I had to paste the "left" side, wall 1, first because the
"right" side overlaps both that and the wall I pasted into the
image to begin with. |
|
  Almost
done, last few steps is getting the roof onto the image so that it looks
like it's in the foreground, painting the background Furcadia Purple, and
trimming the wobject to size. I should mention that all my pasting was
done in MSPaint and using the transparent background paste with Furcadia
Purple as the selected color. In order to get rid of the logs that ran
"above" the roof, I first took the roof element and filling the
upper right hand section with another color, actually, white, but don't
think that will show up too terrible well here, so, blue! After pasting
that onto my shape, I then resized it, and you will note that the bottom
logs "stick" out further than the roof's right edge, so there
was a bit of additional trimming which need to be done at the top end.
Finally, I filled in all the odd ball colors with Furcadia Purple, and got
my finished wobject.

|
|