Wooden Walls
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| Yeah, I call this an incomplete patch,
not really satisfied with it myself. It's complete, sort of. Also, unlike
some of my other projects, this includes several other patch files and the
map and ds for the project. |
The
railings and steps are included in this patch, as well as the DS used to
make the steps work. Those railings you see in the picture to the left,
and down below, are part of the walls themselves. There's also a set
of slanted walls without railings. I also got some which slant backwards,
while they look, "ok", I'm not terribly happy with them, nor the
object I'm using for making the furre appear to be coming up from the
"back" of the map.
The mouse IS standing on said object, if I push furre position any further
"up", critter ends up over the water, if I pull it and further
"down", it does not look right. And the DS move from
"lower" to "upper" or vis-a-versa is rather abrupt and
jerky.
You can see in the background all four of the short railing'ed walls in
a quad.
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 This
patch set also comes with some of the railing objects I've made for this
series of patching, they will need to be adjusted for your use, my setting
for them do not match your needs. So, to assist you in this, I include the
basic bitmaps from which much of this was made. As a raw and dirty
example, you see to the left the banister pole on the NE side of the
stairs, and a curve on the SW side, but the blowup to the right reveals
the bad patching. That corner DOES fit in a different context, but for
this connection, IF this was a "real" dream, I would edit the
post and make it look good.  |
Also
with this morass of a patch, you get my short steps, and the DS which runs
them with position independant coding, one chunk works them all, see this
half assed explanation on how
it works, I will do my best to update this.
You also get a collection of f'alls, and some floor tiles designed to
bottom out a f'all and make it meld with the walls.
Means you can "DS a Wall" 
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Well, normally, I put in a flock of pages
detailing the contents of the patch, I see no reason to break that tradition. |
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